Arcsin Engineering

Field
Notes

Writing on hardware design, embedded systems, music technology, and the process of building instruments that work on stage.

№1
01 Origin Why we built a multieffects unit from scratch 02 Hardware Choosing a DSP architecture for real-time audio 03 Software Building a plugin bridge between Swift and C++ 04 Design Knob feel: the physics of tactile response 05 Signal Path Latency targets for live performance 06 Firmware Coming soon 07 Field Test Coming soon 08 Process Coming soon